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>
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use prelude::*; use rand; impl Uuid { /// Creates a random [`Uuid`]. /// /// This uses the [`rand`] crate's default task RNG as the source of random /// numbers. If you'd like to use a custom generator, don't use this /// method: use the `rand::Rand trait`'s `rand()` method instead. /// /// Note that usage of this method requires the `v4` feature of this crate /// to be enabled. /// /// # Examples /// /// Basic usage: /// /// ``` /// use uuid::Uuid; /// /// let uuid = Uuid::new_v4(); /// ``` /// /// [`rand`]: https://crates.io/crates/rand /// [`Uuid`]: ../struct.Uuid.html pub fn new_v4() -> Self { use rand::RngCore; let mut rng = rand::thread_rng(); let mut bytes = [0; 16]; rng.fill_bytes(&mut bytes); Builder::from_bytes(bytes) .set_variant(Variant::RFC4122) .set_version(Version::Random) .build() } } #[cfg(test)] mod tests { use prelude::*; #[test] fn test_new() { let uuid = Uuid::new_v4(); assert_eq!(uuid.get_version(), Some(Version::Random)); assert_eq!(uuid.get_variant(), Some(Variant::RFC4122)); } #[test] fn test_get_version() { let uuid = Uuid::new_v4(); assert_eq!(uuid.get_version(), Some(Version::Random)); assert_eq!(uuid.get_version_num(), 4) } }