[][src]Crate h2

An asynchronous, HTTP/2.0 server and client implementation.

This library implements the HTTP/2.0 specification. The implementation is asynchronous, using futures as the basis for the API. The implementation is also decoupled from TCP or TLS details. The user must handle ALPN and HTTP/1.1 upgrades themselves.

Getting started

Add the following to your Cargo.toml file:

[dependencies]
h2 = "0.1"

Next, add this to your crate:

extern crate h2;

Layout

The crate is split into client and server modules. Types that are common to both clients and servers are located at the root of the crate.

See module level documentation for more details on how to use h2.

Handshake

Both the client and the server require a connection to already be in a state ready to start the HTTP/2.0 handshake. This library does not provide facilities to do this.

There are three ways to reach an appropriate state to start the HTTP/2.0 handshake.

Once the connection is ready to start the HTTP/2.0 handshake, it can be passed to server::handshake or client::handshake. At this point, the library will start the handshake process, which consists of:

See the Starting HTTP/2 in the specification for more details.

Flow control

Flow control is a fundamental feature of HTTP/2.0. The h2 library exposes flow control to the user.

An HTTP/2.0 client or server may not send unlimited data to the peer. When a stream is initiated, both the client and the server are provided with an initial window size for that stream. A window size is the number of bytes the endpoint can send to the peer. At any point in time, the peer may increase this window size by sending a WINDOW_UPDATE frame. Once a client or server has sent data filling the window for a stream, no further data may be sent on that stream until the peer increases the window.

There is also a connection level window governing data sent across all streams.

Managing flow control for inbound data is done through ReleaseCapacity. Managing flow control for outbound data is done through SendStream. See the struct level documentation for those two types for more details.

Modules

client

Client implementation of the HTTP/2.0 protocol.

server

Server implementation of the HTTP/2.0 protocol.

Structs

Error

Represents HTTP/2.0 operation errors.

Ping

Sent via PingPong to send a PING frame to a peer.

PingPong

A handle to send and receive PING frames with the peer.

Pong

Received via PingPong when a peer acknowledges a Ping.

Reason

HTTP/2.0 error codes.

RecvStream

Receives the body stream and trailers from the remote peer.

ReleaseCapacity

A handle to release window capacity to a remote stream.

SendStream

Sends the body stream and trailers to the remote peer.

StreamId

A stream identifier, as described in Section 5.1.1 of RFC 7540.